HerosGame

Persistent browser strategy

Raise your capital. Rule the frontier.

One shared world that never resets. Claim land, grow an economy that works while you sleep, train an army and march on your rivals — with your clan at your back.

One persistent worldNo wipes. No resets.
Two factionsOutpost steel or Arcane crystal
Real-time raidsMarches resolve on arrival
Clans & chatCoordinate under one banner

The world

One map.
Every player.
Always on.

Forests, lakes and mountain ranges stretch in every direction, shared by every commander in the game. Pick your ground, plant your capital, and it stays on the map for good.

  • 512² tiles per region, each with its own live feed and region chat
  • Forever your settlement can be raided and damaged, but never deleted or captured
  • Live marches, raids and new neighbours appear the moment they happen
Live world · Seed 42
512 tiles
Your capital Clan ally Rival Drawn live by the game's own terrain engine.

Factions

Choose your banner

Every building in your city is raised in your faction's style, and your capital transforms as it grows. Choose carefully — the choice is permanent.

Outpost

Industrial, steel-forged structures

Salvaged steel, solar arrays and drone masts. Outpost capitals start as frontier workshops and harden into fortified command hubs.

I Capital tier Town Hall Lv 1–2
Outpost capital, tier I

How it plays

From first stone
to first raid

  1. 01

    Claim

    Pick an open spot on the world map and found your capital. A newbie shield keeps raiders off you while you settle in.

  2. 02

    Build

    Farms, lumber mills, quarries and iron mines keep producing while you're offline. Upgrade them to out-scale your neighbours.

  3. 03

    Train

    Militia, swordsmen, archers, cavalry and siege rams. Every unit counters another, so your army's mix matters.

  4. 04

    Raid

    March across the map in real time. Battles resolve the moment you arrive — seeded, deterministic and replayable.

Unit counters Archer beats Swordsman Cavalry beats Archer Swordsman beats Infantry Siege Ram beats Walls

Fair war

Lose a battle.
Never your home.

Cities are never deleted or captured. Every raid runs into hard limits, so a bad night costs you resources — not months of progress.

30%

Loot cap

The most a raid can carry off, and only from resources your warehouse leaves unprotected.

1 lvl

Damage cap

A building can drop at most one level per battle. Damaged buildings recover on their own.

72h

Newbie shield

New commanders are protected while they find their feet, until they grow strong or three days pass.

50·25·10·0

Diminishing loot

Hitting the same target again within 24 hours pays out less each time, until it pays nothing.

5×

No bullying

Attack someone more than five times weaker than you and you leave with zero loot.

8–24h

Recovery shield

After a raid you get a protective shield. The harder you were hit, the longer it lasts.

Clans

Stronger under
one banner

Found a clan or join one. Plan raids in clan chat, drop shared markers on the map and talk to everyone nearby in region chat.

  • LeaderRuns the clan: settings, promotions and kicks.
  • OfficerInvites new members and manages map markers.
  • MemberFights alongside the clan and joins the chat.

Up to 50 commanders per clan.

IRN
Iron Vanguard Clan chat · 12 online
Live
  • Kestrel Officer Scouts say the eastern keep just dropped its shield.
  • Brannoc Rams and cavalry are ready. Sending in two minutes.
  • Ysolde Leader Marker's on the target. Everyone hold until it lands.
  • March departed — arrives in 04:12

Your banner
is waiting

The world is already running. Claim your corner of it.